BEGIN:VCALENDAR VERSION:2.0 PRODID:-//132.216.98.100//NONSGML kigkonsult.se iCalcreator 2.20.4// BEGIN:VEVENT UID:20250811T203656EDT-3642uSScaU@132.216.98.100 DTSTAMP:20250812T003656Z DESCRIPTION:Making a game is harder than it looks. Making a really great ga me is even harder\, and involves coordinating many different components ac ross many disciplines\, and a lot of work that doesn’t look a lot like gam e-making.\n\nThe panel\, moderated by a Game Dev Â鶹ɫÇ鯬 member and co-host ed by ECC and CaPS\, will cover various aspects of gaming\; working in the industry\, the development process\, and how gaming theory/strategy/pract ices can be applied in other industries.\n\nThe lunchtime event is open to all members of the Â鶹ɫÇ鯬 community interested in gaming.\n\nPANELISTS:\n \n\n Ted Slone\, Ph.D - User Research Analyst\, Ubisoft\n William Robinson\, Ph.D. - Senior Manager and Chief of Communications\, Catallaxy\n David Rob illard - Technical Director at EA Motive\n Hugo Elmoznino - Programmer at E A Motive\n\n\nRSVP through myFuture\n DTSTART:20181107T173000Z DTEND:20181107T190000Z LOCATION:Room 5\, Adams Building\, CA\, QC\, Montreal\, H3A 0E8\, 3450 rue University SUMMARY:Video Game Industry Speaker Panel URL:/caps/channels/event/video-game-industry-speaker-p anel-290789 END:VEVENT END:VCALENDAR